Netrunners are digital sorcerers, codecasters, drone whisperers, and signal-weavers who manipulate the fabric of the grid to unleash impossible effects.
Bartmoss had it easy. He got to chill in a fridge while his mind wandered all over the whole damn planet and thanks to him ? I’ll never have that freaking luxury . To crack a system , I have to move my meat and jack in on-site . Sure, maybe I’ll encounter a Hellhound , but they don’ t spike my heart rate . I’ ve got the skills and the programs to handle those puppies . They ‘re no problem at all . You know what scares me ? Real dogs . They are nastier than any Black ICE. That ‘s why I always go in with friends . They
handle the real hounds . I handle the Hellhounds . Symbiosis at its best.”
—Redeye, Netrunner
You’re a brain-burning computer hacker & master of the Post-NET cyberverse in the Time of the Red. At three, your parents bought you an old Kirama LPD-12 cyberdeck with Zetatech 526 optical goggles (you were too young for interface plugs), and your life was changed. By fifth grade, you were already using REFRAME-G1s meta-programming to crack into the school district’s system and change your grades. When you were thirteen, you shifted enough funds out of unprotected Trans United Bank accounts to finance your first neural interface plugs. You couldn’t wait to run high and fast with the other gods of the NET — Bartmoss, Magnificent Curtis, and the rest.
Then the 4th Corp War blew the Old NET apart. The R.A.B.I.D.S.
made NET travel a suicide run; the Nodes were fragmented or cor-
rupted. But there were still places to run. You just had to go there and jack in the hard way. You traded in sitting on the couch for a Bodyweight combat bodysuit and Virtuality 5 interface goggles to mesh NET with Meatspace.
The systems you cracked were smaller, but even deadlier. Now, you’re really part of a team, with Solos to cover your back, Medtechs to restart your heart if the ICE gets you, and Syntsmiths to help you hot-wire your cyber-deck for more speed and software deployment. Now, nothing can stop you.
As an electronic wraith, you slip into the “hardest” mainframe systems with ease: stealing, trading, and selling their deepest secrets at will. The Black ICE may still kill you in the end, but until the ride runs out you’ll be there, bare-brained and headfirst in the New NET.
Weapons: Common
Armor: Common
Hit Points: 1d4 per level
Codecasting. You can cast any glitches you know.
At Level 1 you know three tier 1 glitches of your choice from the glitch list.
Each time you gain a level, you choose new glitches to learn according to the Glitches Known table.
For casting glitches, see Codecasting.
Digital Sight. If you concentrate, you can perceive the code floating around you.
Make a DC 13 INT check to activate one of the following effects. If you fail, you can’t use that effect again until you rest.
-
Codereading. Add your INT bonus to a roll regarding the code you are observing.
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Codebreaking. You learn one valuable or significant information regarding the code you are observing.
| Netrunner Talents (Choose one on every odd Level) |
|---|
| You gain ADV on Digital Sight checks |
| +2 to Intelligence stat or +1 to codecasting checks |
| Gain ADV on casting one glitch you know |
| Learn one additional glitch of any tier you know |
| +2 points to distribute to stats |
Netrunner Glitches Known
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| 1 | 3 | - | - | - | - |
| 2 | 4 | - | - | - | - |
| 3 | 4 | 1 | - | - | - |
| 4 | 4 | 2 | - | - | - |
| 5 | 4 | 2 | 1 | - | - |
| 6 | 4 | 3 | 2 | - | - |
| 7 | 4 | 3 | 2 | 1 | - |
| 8 | 4 | 4 | 2 | 2 | - |
| 9 | 4 | 4 | 3 | 2 | 1 |
| 10 | 4 | 4 | 4 | 2 | 2 |
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