Half surgeon, half hacker, synthsmith rebuild bodies and override minds with steady hands. In back-alley clinics or cutting edge laboratories, they splice cyberware, silence pain, or crash enemy implants with surgical intent.

Weapons: Common, Restricted

Armor: Common, Restricted

Hit Points: 1d6 per level

Backup Protocol. 3/day, when you’re reduced to 0 HP, your body’s emergency systems kick in automated med-stims and subdermal shockers. Make a DC 15 Constitution check. On a success, you instead stay on your feet at 1 HP.

Cyberforging. You are always equipped with the necessary tools for cyberforging, they’re integrated into your gear (they take up no gear slots).
Using Scraps and Strings as raw materials, you can create Cyber Implants (See Cyberforging )

Synthsmith Talents
You create one implant, tier = half your level (round down)
+1 to melee or ranged attacks or +1 to cyberforging checks
+2 points to DEX, CON, or INT stat
You gain ADV on Backup Protocol checks
Add +1 point to two stats (they must be different)