Half surgeon, half hacker, synthsmith rebuild bodies and override minds with steady hands. In back-alley clinics or cutting edge laboratories, they splice cyberware, silence pain, or crash enemy implants with surgical intent.
Weapons: Common, Restricted
Armor: Common, Restricted
Hit Points: 1d6 per level
Backup Protocol. 3/day, when you’re reduced to 0 HP, your body’s emergency systems kick in automated med-stims and subdermal shockers. Make a DC 15 Constitution check. On a success, you instead stay on your feet at 1 HP.
Cyberforging. You are always equipped with the necessary tools for cyberforging, they’re integrated into your gear (they take up no gear slots).
Using Scraps and Strings as raw materials, you can create Cyber Implants (See Cyberforging )
| Synthsmith Talents | |
|---|---|
| You create one implant, tier = half your level (round down) | |
| +1 to melee or ranged attacks or +1 to cyberforging checks | |
| +2 points to DEX, CON, or INT stat | |
| You gain ADV on Backup Protocol checks | |
| Add +1 point to two stats (they must be different) |